One of the games that came to my attention during the 2007 fiscal year, and thus to East Wind Games, was Skallywaggs by Bent Castle Workshop. I love this game, and have never introduced the game to someone who didn’t, in their turn, also love it.
Skallywaggs
It’s an immensely satisfying game that has a wonderfully high re-playability factor. It’s that re-playbility factor that determines whether I carry a game or not. Skallywaggs is not only a game I love and play, but it became a very good seller last year and into this year. In the many games that we played, there were some rules that we felt were ambiguous enough that they needed clarifications. So, we have created our own set of “Harbour Rules” which I present here.

Skallywaggs
Scarborough Harbour Rules

Swag or Plunder: When playing Swag & Plunder, the player may choose to take three (3) cards from the shipyard, or three (3) cards from the commons which are replaced from shipyard.

Once, Twice, Three Times a Lady:  The draw one extra card ability listed on the Waitress’s head and body cards are good for a single card when the given card is played into a crew from either the player’s hand or from the commons. They do not provide an extra card each turn. In addition, the Waitress’s feet also give one extra card according to the same rules.

Don’t Get Caught: If a player is caught with more than ten (10) cards in his hand after he has “knocked” (passed his turn), then the player who caught him picks (without looking) which card(s) get discarded.

Setting Sail at the Crack of Dawn: After announcing that he is setting sail, a player wins if, and only if, he has the required crew at the beginning of his next turn.

Every Card for Himself: The immunity to Skallywaggs special ability does not convey that effect to the rest of the pirate. It is effective for that card, and that card alone.

Download Skallywaggs Scarborough Harbour Rules

These are the Harbour Rules under which we play Skallywaggs. They are presented here for you only as a guide. If you have developed your own Harbour Rules, we’d love to know about them. Please post them in the comments.

Ludo Ergo Sum,
KyleC
East Wind Games

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